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The 'Building Applications' section
of the HOOPS/3dAF documentation includes two new areas of
content which are intended to help developers more rapidly
build well-designed applications. Developers should still
begin with the 'Getting Started' guide, but should then
move into Building Applications.
Sample Scene Graphs
The design of your HOOPS/3dGS
is perhaps the most important aspect of your HOOPS-based
application. Poor design typically causes performance/usability
issues that are very difficult to correct down the road,
thus it's important to come up with right design from the
start.
The sample scene graph documents
review proper scene-graph design for a variety of application
types. They take a vertical market approach to discussing
various issues which developers have found to be very helpful
in
the initial design phase of their application. The markets
include AEC/GIS/ECAD, 3D/MCAD, 2D/3D (design-intent), and
CAE.
Many of the scene-graph examples
are derived from real-world data, and all include pseudo-code,
scene-graph diagrams, and review pertinent HMF or HSF datasets.
Tutorials
Because HOOPS/3dAF contains such
a wide variety of toolkits each with its own extensive set
of functionality, it's frequently challenging to know where
to begin.
The Tutorials easy-to-follow
examples of how to incorporate major areas of HOOPS/3dAF
functionality into an application. They dive right into
useful and working code examples, and utilize a wide variety
of HOOPS/3dAF functionality.
Each tutorial begins with the
creation of a sample application, and then goes on to review
functionality that is commonly found in an application within
a particular market space. Many of the features are interchangeable
between application types, and it's quite likely that your
application will need to include features covered in many
of the tutorials. Developers are encouraged to work through
as many tutorial steps as possible.
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