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HOOPS/3dAF Documentation Updates
Rob

The 'Building Applications' section of the HOOPS/3dAF documentation includes two new areas of content which are intended to help developers more rapidly build well-designed applications. Developers should still begin with the 'Getting Started' guide, but should then move into Building Applications.

Sample Scene Graphs

The design of your HOOPS/3dGS is perhaps the most important aspect of your HOOPS-based application. Poor design typically causes performance/usability issues that are very difficult to correct down the road, thus it's important to come up with right design from the start.

The sample scene graph documents review proper scene-graph design for a variety of application types. They take a vertical market approach to discussing various issues which developers have found to be very helpful in
the initial design phase of their application. The markets include AEC/GIS/ECAD, 3D/MCAD, 2D/3D (design-intent), and CAE.

Many of the scene-graph examples are derived from real-world data, and all include pseudo-code, scene-graph diagrams, and review pertinent HMF or HSF datasets.

Tutorials

Because HOOPS/3dAF contains such a wide variety of toolkits each with its own extensive set of functionality, it's frequently challenging to know where to begin.

The Tutorials easy-to-follow examples of how to incorporate major areas of HOOPS/3dAF functionality into an application. They dive right into useful and working code examples, and utilize a wide variety of HOOPS/3dAF functionality.

Each tutorial begins with the creation of a sample application, and then goes on to review functionality that is commonly found in an application within a particular market space. Many of the features are interchangeable
between application types, and it's quite likely that your application will need to include features covered in many of the tutorials. Developers are encouraged to work through as many tutorial steps as possible.

 
 

 

 

 

 

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