Functions | |
| void | Set_Camera_Position (double x, double y, double z) |
| void | QSet_Camera_Position (const char *segment, double x, double y, double z) |
| void Set_Camera_Position | ( | double | x, | |
| double | y, | |||
| double | z | |||
| ) |
Sets up your viewing tripod within the framework of the scene you've created.
| x | - The position, in object-space coordinates, at which to locate your vantage point. | |
| y | - | |
| z | - |
If, at Update time, the camera ends up positioned right on top of the camera target, an error is reported.
| void QSet_Camera_Position | ( | const char * | segment, | |
| double | x, | |||
| double | y, | |||
| double | z | |||
| ) |
Similar to Set_Camera_Position(), but operates on a given segment rather than the currently open one.
| segment | - Name of the segment(s) to be changed. Often "?Picture". | |
| x | - The position, in object-space coordinates, at which to locate your vantage point. | |
| y | - | |
| z | - |